
- #RATCHET AND CLANK INTO THE NEXUS FULL#
- #RATCHET AND CLANK INTO THE NEXUS SERIES#
- #RATCHET AND CLANK INTO THE NEXUS CRACK#
Every Ratchet & Clank Game in Chronological Order.Ratchet & Clank: Before the Nexus – 2013 (Spin-off).
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Ratchet & Clank: Full Frontal Assault – 2012 (Spin-off).Ratchet & Clank Collection – 2012 (Bundle).Ratchet & Clank: All 4 One – 2011 (Spin-off).

#RATCHET AND CLANK INTO THE NEXUS CRACK#
Ratchet & Clank: A Crack in Time – 2009.Ratchet & Clank: Quest for Booty – 2008.Ratchet & Clank: Tools of Destruction – 2007.Ratchet & Clank: Size Matters – 2006 (Spin-off).Ratchet & Clank: Going Mobile – 2005 (Spin-off).Ratchet & Clank: Up your Arsenal – 2004.We completed the campaign before starting this review. We purchased a copy of Ratchet & Clank: Into the Nexus with company funds. The next Ratchet, if improved as much as this one, could be amazing. I only hope Insomniac has a chance to continue rebuilding this brand in the future. The price will dip soon, and the value will get much better. At $30, Ratchet & Clank: Into the Nexus is practically a must-buy for franchise fans. You'll have a lot of fun exploring the levels, blasting through enemies and, most of all, earning new guns and unlocks but, it all feels very small and rushed compared to what Insomniac is capable of. This is a purer Ratchet game than I thought they would deliver, and for that I'm extremely pleased.īut, the length of the game and feeling of cheapness keep Into the Nexus in the area of better than average instead of truly great. While Into the Nexus certainly isn't as strong as the rest of the games in the Future line, it's miles better than what Insomniac has been doing with this heroic duo as of late. Even at 30 bucks, this one's just a bit too shallow for its own good. Yes, you'll need to search every nook and cranny of Into the Nexus in order to get your money's worth. And that was with healthy exploring and nearly 100% the whole thing. The whole thing took me maybe five hours. Were Into the Nexus a $60 title, I think I'd be stark raving mad at this point. This one will probably be even cheaper soon enough, thanks to the generation jump for consoles, so its value will really only increase. Cutscenes are more tame, dialogue is a little weaker, there are moments of audio drop and music lapse that make the entire game feel a little thinner, weaker and cheaper.

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The whole production feels a little lesser than each game in the Future series that came before it. Given the game's proximity to the PlayStation 4's launch date, I sort of assumed that the budget price was born out of a need to sell rather than a point of value. It was a few months ago that Sony and Insomniac announced that Into the Nexus would sell for only $30. So, the campaign is extremely short, right? The weapon selection is solid enough, the armor never really gets interesting and there are only five planets to explore. The characters here are weaker, the hilarity isn't as intact as it used to be, the variety and length are sorely lacking, but, the guns… the guns are great. Seeing what they do next is a huge reason why I love this franchise so darn much. I'm fine with hanging my hat on upgrading guns in Ratchet games. The game itself isn't particularly good or unique, but the weaponry, the progression and dealing damage to hordes of enemies is just as fun as it has always been in this series. That's really where all the fun comes from in Into the Nexus.


Work on leveling them first, because they are incredibly valuable in combat and hilarious throughout the game. team up to deal insane amounts of damage. Zurkon can be upgraded all the way to the Zurkon Family. The highlight of which, of course, is Mr. Insomniac continues its tradition of doling out awesome guns and equipment that can be slowly upgraded over the course of the game. In typical Ratchet & Clank fashion, the fun of the game hinges upon the quality of the weaponry. Everybody Zurkon (And Other Great Weapons)īut a game's length doesn't necessarily impact its fun. In fact, in some ways, Into the Nexus is more like the original Ratchet's than the Future ones. You could land on random tiny planets just to see if they held any secrets. With A Crack in Time, the last entry in the Future series, there were tons of objectives aside from the main story. Less content, less difficulty, less variety.Īs you quest through each planet, one of which is nothing more than a gladiatorial arena, you'll be tasked with getting to certain objectives, participating in gravity based mini-games, fighting the exact same breed of enemy, collecting bolts (of course) and progressing through the short storyline. In fact, it feels a little like a sidequest, in almost every sense of the gaming term. The story is there, certainly, but it's not as compelling as the rest of the lore in the Future series. There are only five planets to explore over the course of the storyline.
